268 lines
No EOL
8.4 KiB
Text
268 lines
No EOL
8.4 KiB
Text
event HudHealthBonusPulse
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{
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Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.0 0.0
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Animate PlayerStatusHealthValueShadow FgColor "HP Buff 2" Linear 0.0 0.0
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Animate PlayerStatusHealthValueSpecShadow FgColor "HP Buff 2" Linear 0.0 0.0
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Animate PlayerStatusHealthValueSpecguiShadow FgColor "HP Buff 2" Linear 0.0 0.0
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Animate PlayerStatusHealthValueFreezePanelShadow FgColor "HP Buff 2" Linear 0.0 0.0
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Animate PlayerStatusHealthValue FgColor "HP Buff" Linear 0.0 0.0
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Animate PlayerStatusHealthValueSpec FgColor "HP Buff" Linear 0.0 0.0
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Animate PlayerStatusHealthValueSpecgui FgColor "HP Buff" Linear 0.0 0.0
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Animate PlayerStatusHealthValueFreezePanel FgColor "HP Buff" Linear 0.0 0.0
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RunEvent HudHealthBonusPulseLoop 0.0
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}
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// call to loop HudHealthBonusPulse
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event HudHealthBonusPulseLoop
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{
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RunEvent HudHealthBonusPulse 0.0
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}
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event HudHealthBonusPulseStop
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{
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StopEvent HudHealthBonusPulse 0.0
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StopEvent HudHealthBonusPulseLoop 0.0
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Animate PlayerStatusHealthValueShadow FgColor "69 69 69 255" Linear 0.0 0.0
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Animate PlayerStatusHealthValueSpecShadow FgColor "69 69 69 255" Linear 0.0 0.0
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Animate PlayerStatusHealthValueSpecguiShadow FgColor "69 69 69 255" Linear 0.0 0.0
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Animate PlayerStatusHealthValueFreezePanelShadow FgColor "69 69 69 255" Linear 0.0 0.0
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Animate PlayerStatusHealthValue FgColor "HP" Linear 0.0 0.0
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Animate PlayerStatusHealthValueSpec FgColor "HP" Linear 0.0 0.0
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Animate PlayerStatusHealthValueSpecgui FgColor "HP" Linear 0.0 0.0
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Animate PlayerStatusHealthValueFreezePanel FgColor "HP" Linear 0.0 0.0
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}
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event HudHealthDyingPulse
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{
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Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.0
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Animate PlayerStatusHealthImageBG Position "9999 9999" Linear 0 0.001
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Animate PlayerStatusHealthValueShadow FgColor "139 0 0 255" Linear 0.0 0.0
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Animate PlayerStatusHealthValueSpecShadow FgColor "139 0 0 255" Linear 0.0 0.0
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Animate PlayerStatusHealthValueSpecguiShadow FgColor "139 0 0 255" Linear 0.0 0.0
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Animate PlayerStatusHealthValueFreezePanelShadow FgColor "139 0 0 255" Linear 0.0 0.0
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Animate PlayerStatusHealthValue FgColor "HP Low" Linear 0.0 0.0
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Animate PlayerStatusHealthValueSpec FgColor "HP Low" Linear 0.0 0.0
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Animate PlayerStatusHealthValueSpecgui FgColor "HP Low" Linear 0.0 0.0
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Animate PlayerStatusHealthValueFreezePanel FgColor "HP Low" Linear 0.0 0.0
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RunEvent HudHealthDyingPulseLoop 0
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}
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event HudHealthDyingPulseLoop
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{
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RunEvent HudHealthDyingPulse 0.0
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}
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event HudHealthDyingPulseStop
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{
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StopEvent HudHealthDyingPulse 0.0
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StopEvent HudHealthDyingPulseLoop 0.0
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Animate PlayerStatusHealthImageBG Position "0 52" Linear 0 0.001
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Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.0 0.0
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Animate PlayerStatusHealthValueShadow FgColor "69 69 69 255" Linear 0.0 0.0
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Animate PlayerStatusHealthValueSpecShadow FgColor "69 69 69 255" Linear 0.0 0.0
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Animate PlayerStatusHealthValueSpecguiShadow FgColor "69 69 69 255" Linear 0.0 0.0
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Animate PlayerStatusHealthValueFreezePanelShadow FgColor "69 69 69 255" Linear 0.0 0.0
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Animate PlayerStatusHealthValue FgColor "HP" Linear 0.0 0.0
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Animate PlayerStatusHealthValueSpec FgColor "HP" Linear 0.0 0.0
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Animate PlayerStatusHealthValueSpecgui FgColor "HP" Linear 0.0 0.0
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Animate PlayerStatusHealthValueFreezePanel FgColor "HP" Linear 0.0 0.0
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}
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//=======================================================================================================================================
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//Low Ammo Pulse
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event HudLowAmmoPulse
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{
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Animate AmmoInClipShadow FgColor "139 0 0 255" Linear 0.0 0.075
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Animate AmmoInClipShadow FgColor "139 0 0 255" Linear 0.125 0.075
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Animate AmmoInReserveShadow FgColor "139 0 0 255" Linear 0.0 0.075
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Animate AmmoInReserveShadow FgColor "139 0 0 255" Linear 0.125 0.075
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Animate AmmoNoClipShadow FgColor "139 0 0 255" Linear 0.0 0.075
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Animate AmmoNoClipShadow FgColor "139 0 0 255" Linear 0.125 0.075
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Animate AmmoInClip FgColor "LowAmmo1" Linear 0.0 0.075
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Animate AmmoInClip FgColor "LowAmmo1" Linear 0.125 0.075
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Animate AmmoInReserve FgColor "LowAmmo1" Linear 0.0 0.075
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Animate AmmoInReserve FgColor "LowAmmo1" Linear 0.125 0.075
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Animate AmmoNoClip FgColor "LowAmmo1" Linear 0.0 0.075
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Animate AmmoNoClip FgColor "LowAmmo1" Linear 0.125 0.075
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RunEvent HudLowAmmoPulseLoop 0.25
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}
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// call to loop HudLowAmmoPulse
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event HudLowAmmoPulseLoop
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{
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RunEvent HudLowAmmoPulse 0.0
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}
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event HudLowAmmoPulseStop
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{
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StopEvent HudLowAmmoPulse 0.0
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StopEvent HudLowAmmoPulseLoop 0.0
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Animate AmmoInClipShadow FgColor "69 69 69 255" Linear 0.0 0.0
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Animate AmmoInReserveShadow FgColor "69 69 69 255" Linear 0.0 0.0
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Animate AmmoNoClipShadow FgColor "69 69 69 255" Linear 0.0 0.0
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Animate AmmoInClip FgColor "Ammo In Clip" Linear 0.0 0.0
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Animate AmmoInReserve FgColor "Ammo In Reserve" Linear 0.0 0.0
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Animate AmmoNoClip FgColor "Ammo In Clip" Linear 0.0 0.0
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}
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//HudSpyDisguiseChanged refers to the outline being at its largest point
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//HudSpyDisguiseHide refers to it at its smallest point
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//Alpha changes opacity of the outline
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//Position changes position. Feel free to remove the c, but your numbers will be wildly different.
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//Size changes size.
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//Remember to paste over the already existing commands (and back them up!)
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event HudSpyDisguiseChanged
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{
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Animate PlayerStatusSpyOutlineImage Alpha "255" Linear 0.0 0.2
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Animate PlayerStatusSpyOutlineImage Position "c-340 c140" Linear 0.0 0.2
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Animate PlayerStatusSpyOutlineImage Size "100 100" Linear 0.0 0.2
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RunEvent HudSpyDisguiseHide 0.7
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}
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event HudSpyDisguiseHide
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{
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Animate PlayerStatusSpyOutlineImage Position "c-340 c250" Linear 0.0 0.2
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Animate PlayerStatusSpyOutlineImage Size "55 55" Linear 0.0 0.2
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Animate PlayerStatusSpyOutlineImage Alpha "0" Linear 0.2 0.1
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}
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//--------------------------------------------------------------------------
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event CompetitiveGame_LowerChatWindow
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{
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Animate HudChat ypos 235 Accel 0 0
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}
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event CompetitiveGame_RestoreChatWindow
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{
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Animate HudChat ypos 235 Accel 0 0
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}
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event HudTournament_MoveChatWindow
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{
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RunEvent CompetitiveGame_LowerChatWindow 0
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RunEvent CompetitiveGame_RestoreChatWindow 8
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}
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//--------------------------------------------------------------------------
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// Active Timer BG Pulse
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event ActiveTimerBGPulse
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{
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Animate ActiveTimerBG Alpha "255" Linear 0.1 0.1
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Animate ActiveTimerBG Alpha "255" Linear 0.3 0.1
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Animate ActiveTimerBG Alpha "255" Linear 0.5 0.1
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Animate ActiveTimerBG Alpha "255" Linear 0.7 0.1
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Animate ActiveTimerBG Alpha "255" Linear 0.9 0.1
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Animate ActiveTimerBG Alpha "255" Linear 1.1 0.1
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}
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event ActiveTimerHighlight
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{
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Animate TimePanelValue FgColor White Linear 0.1 0.1
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Animate TimePanelValue FgColor "White" Linear 0.3 0.1
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Animate TimePanelValue FgColor White Linear 0.5 0.1
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Animate TimePanelValue FgColor "White" Linear 0.7 0.1
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Animate TimePanelValue FgColor White Linear 0.9 0.1
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Animate TimePanelValue FgColor "White" Linear 1.1 0.1
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Animate TimePanelValue FgColor White Linear 1.3 0.3
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}
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event ActiveTimerDim
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{
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// Slow fade out
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Animate TimePanelValue FgColor "ahudWhite" Linear 0.0 0.4
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}
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//--------------------------------------------------------------------------
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event HudMatchStatus_ShowMatchStartDoors
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{
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SetVisible MatchDoors 0 0
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SetVisible BlueTeamPanel 0 0
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SetVisible RedTeamPanel 0 0
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SetVisible CountdownLabel 1 0
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SetVisible CountdownLabelShadow 1 0
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Animate CountdownLabel ypos 150 Linear 0 0
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Animate CountdownLabelShadow ypos 150 Linear 0 0
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Animate CountdownLabel ypos c-3 Gain 0.75 0 0.4
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Animate CountdownLabelShadow ypos c-0 Gain 0.75 0 0.4
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SetVisible HudTournamentBG 0 0
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RunEventChild MatchDoors PlayDoorCloseAnim 0
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RunEventChild FrontParticlePanel PlayDoorSlamParticles 0.45
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RunEventChild MatchDoors PlayDoorOpenAnim 7
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RunEvent HudTournament_AnimateTeams_In 0.25
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RunEvent HudTournament_AnimateTeams_Out 7.70
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SetVisible MatchDoors 0 9
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SetVisible CountdownLabel 0 9.9
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SetVisible CountdownLabelShadow 0 9.9
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RunEvent HudTournament_DoorsCleanup 10
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SetVisible CountdownBG 1 11
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}
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//--------------------------------------------------------------------------
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event HudTournament_MoveTimerDown
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{
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Animate CountdownLabel ypos 150 Linear 0 0
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Animate CountdownLabelShadow ypos 150 Linear 0 0
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SetVisible CountdownBG 0 5
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SetVisible CountdownLabel 1 0
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SetVisible CountdownLabelShadow 1 0
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Animate CountdownLabel ypos 150 Gain 0.75 0 0.4
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Animate CountdownLabelShadow ypos 150 Gain 0.75 0 0.4
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SetVisible TournamentConditionLabel 0 2
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SetVisible CountdownLabel 0 3
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SetVisible CountdownLabelShadow 0 3
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} |