"lang" { "Language" "english" "Tokens" { "Scout.PainSevere01" "SCOUT HURT" "Scout.PainSevere02" "SCOUT HURT" "Scout.PainSevere03" "SCOUT HURT" "Scout.PainSevere04" "SCOUT HURT" "Scout.PainSevere05" "SCOUT HURT" "Scout.PainSevere06" "SCOUT HURT" "Scout.PainSevere07" "SCOUT HURT" "Soldier.PainSevere01" "SOLDIER HURT" "Soldier.PainSevere02" "SOLDIER HURT" "Soldier.PainSevere03" "SOLDIER HURT" "Soldier.PainSevere04" "SOLDIER HURT" "Soldier.PainSevere05" "SOLDIER HURT" "Soldier.PainSevere06" "SOLDIER HURT" "Soldier.PainSevere07" "SOLDIER HURT" "Pyro.PainSevere01" "PYRO HURT" "Pyro.PainSevere02" "PYRO HURT" "Pyro.PainSevere03" "PYRO HURT" "Pyro.PainSevere04" "PYRO HURT" "Pyro.PainSevere05" "PYRO HURT" "Pyro.PainSevere06" "PYRO HURT" "Pyro.PainSevere07" "PYRO HURT" "Demoman.PainSevere01" "DEMOMAN HURT" "Demoman.PainSevere02" "DEMOMAN HURT" "Demoman.PainSevere03" "DEMOMAN HURT" "Demoman.PainSevere04" "DEMOMAN HURT" "Demoman.PainSevere05" "DEMOMAN HURT" "Demoman.PainSevere06" "DEMOMAN HURT" "Demoman.PainSevere07" "DEMOMAN HURT" "Heavy.PainSevere01" "HEAVY HURT" "Heavy.PainSevere02" "HEAVY HURT" "Heavy.PainSevere03" "HEAVY HURT" "Heavy.PainSevere04" "HEAVY HURT" "Heavy.PainSevere05" "HEAVY HURT" "Heavy.PainSevere06" "HEAVY HURT" "Heavy.PainSevere07" "HEAVY HURT" "Engineer.AutobuildingSentry01" "SENTRY GOING UP" "Engineer.AutobuildingSentry02" "SENTRY GOING UP" "Engineer.AutobuildingDispenser01" "DISPENSER GOING UP" "Engineer.AutobuildingDispenser02" "DISPENSER GOING UP" "Engineer.AutobuildingTeleporter01" "TELEPORTER GOING UP" "Engineer.AutobuildingTeleporter02" "TELEPORTER GOING UP" "Engineer.AutoAttackedBySpy01" "TELEPORTER BEING SAPPED" "Engineer.AutoAttackedBySpy02" "DISPENSER BEING SAPPED" "Engineer.AutoAttackedBySpy03" "SENTRY BEING SAPPED" "Engineer.AutoDestroyedSentry01" "SENTRY DESTROYED" "Engineer.AutoDestroyedDispenser01" "DISPENSER DESTROYED" "Engineer_SentryPacking01" "ENGINEER PACKED BUILDING" "Engineer_SentryPacking02" "ENGINEER PACKED BUILDING" "Engineer_SentryPacking03" "ENGINEER PACKED BUILDING" "Engineer_SentryMoving01" "ENGINEER MOVING BUILDING" "Engineer_SentryMoving02" "ENGINEER MOVING BUILDING" "Engineer_SentryMoving03" "ENGINEER MOVING BUILDING" "Engineer_SentryPlanting01" "ENGINEER PLANTED BUILDING" "Engineer_SentryPlanting02" "ENGINEER PLANTED BUILDING" "Engineer_SentryPlanting03" "ENGINEER PLANTED BUILDING" "Engineer.PainSevere01" "ENGINEER HURT" "Engineer.PainSevere02" "ENGINEER HURT" "Engineer.PainSevere03" "ENGINEER HURT" "Engineer.PainSevere04" "ENGINEER HURT" "Engineer.PainSevere05" "ENGINEER HURT" "Engineer.PainSevere06" "ENGINEER HURT" "Engineer.PainSevere07" "ENGINEER HURT" "Medic.SpecialCompleted04" "UBER ACTIVATED" "Medic.SpecialCompleted05" "UBER ACTIVATED" "Medic.SpecialCompleted06" "UBER ACTIVATED" "Medic.AutoChargeReady01" "MEDIC CHARGED" "Medic.AutoChargeReady02" "MEDIC CHARGED" "Medic.AutoChargeReady03" "MEDIC CHARGED" "Medic.PainSevere01" "MEDIC HURT" "Medic.PainSevere02" "MEDIC HURT" "Medic.PainSevere03" "MEDIC HURT" "Medic.PainSevere04" "MEDIC HURT" "Medic.PainSevere05" "MEDIC HURT" "Medic.PainSevere06" "MEDIC HURT" "Medic.PainSevere07" "MEDIC HURT" "Medic.PainSharp01" "MEDIC HIT" "Medic.PainSharp02" "MEDIC HIT" "Medic.PainSharp03" "MEDIC HIT" "Medic.PainSharp04" "MEDIC HIT" "Medic.PainSharp05" "MEDIC HIT" "Medic.PainSharp06" "MEDIC HIT" "Medic.PainSharp07" "MEDIC HIT" "Medic.PainSharp08" "MEDIC HIT" "Sniper.PainSevere01" "SNIPER HURT" "Sniper.PainSevere02" "SNIPER HURT" "Sniper.PainSevere03" "SNIPER HURT" "Sniper.PainSevere04" "SNIPER HURT" "Sniper.PainSevere05" "SNIPER HURT" "Sniper.PainSevere06" "SNIPER HURT" "Sniper.PainSevere07" "SNIPER HURT" "Spy.PainSevere01" "SPY HURT" "Spy.PainSevere02" "SPY HURT" "Spy.PainSevere03" "SPY HURT" "Spy.PainSevere04" "SPY HURT" "Spy.PainSevere05" "SPY HURT" "Spy.PainSevere06" "SPY HURT" "Spy.PainSevere07" "SPY HURT" } }