"Resource/UI/InGameQueueStatus.res" { "QueueHUDStatus" { "fieldName" "QueueHUDStatus" "visible" "1" "enabled" "1" "xpos" "-180" "ypos" "460" "zpos" "1001" "wide" "200" "tall" "18" "proportionaltoparent" "1" "keyboardinputenabled" "1" "mouseinputenabled" "0" "alpha" "255" } "CTFLogoPanel" { "ControlName" "CTFLogoPanel" "fieldname" "CTFLogoPanel" "xpos" "rs1" "ypos" "cs-0.5" "zpos" "5" "wide" "o1" "tall" "f0" "visible" "1" "proportionaltoparent" "1" "radius" "8" "velocity" "100" "fgcolor_override" "175 175 175 255" } "QueueText" { "ControlName" "Label" "fieldName" "QueueText" "xpos" "9999" "ypos" "9999" "wide" "f35" "zpos" "100" "tall" "f0" "visible" "0" "enabled" "0" "font" "AchievementTracker_Name" "fgcolor_override" "TanLight" "textAlignment" "east" "labelText" "%queue_state%" "proportionaltoparent" "1" "mouseinputenabled" "0" } }